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Just Updated
Category: Melee
Tier: Mythical
Damage: 82 (Bodyshot) 114.8 (Headshot)
Attack: 86
Mobility: 100
Attributes: Melee, Lifesteal, Armorsteal (Steals enemy armor upon hit), Super Punch, Area Damage (Super Punch Activated)
(Edited by NottheRealAzazel)
Category: Backup
Tier: Mythical
Damage: 82 (Bodyshot)
Fire Rate: 80
Capacity: 6
Mobility: 75
Attributes: Laser, Super Punch, Gravitational Force (Super Punch), Area Damage
Super Punch Visual: Purple Flames start to come out of the exhaust pipes when its Super Punch is ready.
Stats
Category: Heavy
Tier: Mythical
Damage: 172 (Direct Hit, Full Charge)
Fire Rate: 45
Capacity: 1
Mobility: 50
Attributes: Single Shots, Fatigued (Slowness but worst, any Projectile weapon will have their projectile speed halved for the duration of this effect.), Area Damage
Category: Primary
Tier: Mythical
Damage: 11 (Bodyshot) 15 (Headshot)
Fire Rate: 99
Capacity: 85
Mobility: 45
Attributes: Minigun, Stream Beam, Random Effect
Rarity: Rare
Damage (body): 12
Head: 20
Epic
Bodyshot: 14
Headshot: 22
Legendary
Bodyshot: 19
Headshot: 38
(Edited by RockingRemy521)
Ultima The Monstrosity
"Whatever you do......Don't play god with the timeless sets....this is the result....."
Category: Heavy
Tier: Ǘ̷̻n̷͔͋g̵͕̓ŏ̸̢d̴̩̀l̸͓̋ẏ̵ͅ
Damage: ∞ (Fully charged)
Fire Rate: 57
Capacity: 1
Mobility: 10
Attributes: One in The Chamber (This starts with 1 single round, which cannot be replenished even if the user has died, this weapon is meant to be a single shot per match.) Charge Shot, Infrared Imager, Shotgun, Laser, Area Damage.
(Edited by NottheRealAzazel)
Zeta The Slicer
Category: Melee
Tier: Mythical
Damage: 129 (Bodyshot, if fully charged), 180.6 (Headshot, if fully charged)
Attack: 68
Mobility: 85
Attributes: Melee, Dash (Full Charge), Kill Deduction (Upon killing someone with this has a chance of deducting 1 kill from the person you killed.), Double Jump
Sigma The Ripper
Category: Special
Tier: Mythical
Damage: 146 (Bodyshot, 292 if crit.) 204.4 (Headshot, 408.8 if crit)
Chainsaw Damage: 23 (Bodyshot and Headshot)
Fire Rate: 72
Capacity: 1 (Starts with 10 In reserve.)
Mobility: 55
Attributes: Infrared Imager, Rockets, Piercing Shots, Bleeding, Critical Damage, Chainsaw (Passive), Scythen (Each shot costs some of your own HP to use.)
(Fixed Delay)
Omega The Eviscerator
Category: Heavy
Tier: Mythical
Damage: 138 (Direct Hit)
Fire Rate: 57
Capacity: 4
Mobility: 50
Attributes: Infrared Imager, Laser, Area Damage, Bleeding
(Fixed Delay)
(Never seen a Rocket Launcher firing a laser that explodes upon impact, haven't you?)
(Edited by NottheRealAzazel)
Set Bonus: Each kill has a 25% chance to restore 25% of all ammo for all weapons.
Alpha The Repressive
Category: Primary
Tier: Mythical
Damage: 126 (Bodyshot, if all pellets land), 176.4 (Headshot, if all pellets land)
Fire Rate: 72
Capacity: 12
Mobility: 65
Attributes: Infrared Imager, Shotgun, Slows the Target, Super Punch (Hidden)
(This has Fixed Delay when being equipped.)
(The pellet spread is slightly tighter than Viking)
Beta The Volleyer
Category: Backup
Tier: Mythical
Damage: 23 (Body) 32.2 (Head)
Fire Rate: 100
Capacity: 50
Mobility: 85
(Has meh accuracy)
Attributes: Full Auto, Infrared Imager, Piercing Shots
Gamma The Headtaker
Category: Sniper
Tier: Mythical
Damage: 152 (Bodyshot), 212.8 (Headshot)
Fire Rate: 76
Capacity: 8
Mobility: 50
Attributes: Decapitation (Causes the enemy's head to be separated from the main body if they were killed by a headshot.) , Piercing shots, 8x Zoom, Infrared Imager
(This has Fixed delay rechambering a new round.)
(This has Fixed Delay when being equipped.)
"A Weapons series that will give General Bullet a run for his money."
Set Bonus: Killing someone has a 10% chance to count as 2 kills.
Big Bertha
Category: Sniper
Tier: Mythical
Damage: 190 (Bodyshot), 266 (Headshot)
Fire Rate: 24
Capacity: 1 (Starts with 10, Reloads with each shot fired.)
Mobility: 30
Attributes: 8x Zoom, Wall Break, Killed Enemies Explode, Recoil (Causes the user to get sent back a bit after firing), Single Shots
(This is a reference to the Biggest Hunting Rifle ever made, "Fat Mac", Which fires the huge .950 JDJ.)
(This has Fixed Delay when being equipped.)
Dual Vulcans
Category: Backup
Tier: Mythical
Damage: 98
Fire Rate: 85
Capacity: 12
Mobility: 55
Attributes: Single Shots, Area Damage, Superburning
(This has Fixed Delay when being equipped.)
(These are based of the S&W Model 500, except that are painted in very dark colors, each revolver is chambered in a HE-I version of the .500 Magnum)
Onslaught
Category: Heavy
Tier: Mythical
Damage: 102
Fire Rate: 10
Capacity: 1
Mobility: 20
Attributes: Charge Shot, Rocket, Multiple Shots, Cluster Bomb
(This has Fixed Delay when being equipped.)
(Edited by NottheRealAzazel)
Efficiency: Normal
Fire rate: 5 months to reach enemy
Mobility: 5 tons aka -0
Grade: Fat gun
Recommended maps: every map as long if u use it in close range
Attributes: Killed target becomes fat, Crushes opponent, Semi-Auto
Capacity: 3
Fire rate: 2
Tips:
Use it like a shotgun, but get in the opponents face and crush them. " Try to strafe since this weapon has a low dps".
(Edited by SonicTheHedgehog323)
Railroad Gun
Efficiency: enemy dies instantly
Rate of fire: 250
Weight: Xbox 360 pounds
Grade: Legendary formerly: Mythical
Price: 4580 gems or coins
Attributes: Bleeding, Piercing Shot, Killed target Explodes
It also shoots 30 ft railroad tracks.
(Edited by SonicTheHedgehog323)
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